subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link | subglobal1 link
subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link | subglobal2 link
subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link | subglobal3 link
subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link | subglobal4 link
subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link | subglobal5 link
subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link | subglobal6 link
subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link | subglobal7 link
subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link | subglobal8 link

a

Game animation

Match Format:
A MATCH is 2 minutes and 15 seconds long. A HYBRID PERIOD starts each MATCH in which the ROBOTS are controlled by pre-programmed instructions and/or transmitted information from the ROBOCOACH. The HYBRID PERIOD is followed by the TELEOPERATED PERIOD during which the DRIVERS assume control of the robot. There may be a short pause between HYBRID PERIOD and the start of the TELEOPERATED
PERIOD as the player's controls are activated. The ROBOTS continue to play the game until the TELEOPERATED PERIOD is over.

Scoring:

 
Hybrid Preiod (:15)
Teleoperated Period (2:00)
Each Robot: Crosses Lane Marker
4 Points
0 Points
Crosses Opponent Finish Line
4 Points
0 Points
Crosses Alliance Finish Line
4 Points
2 Points
Each Trackball: Removed from Overpass
8 Points
0 Points
Crosses Alliance Finish Line under the Overpass
2 Points
2 Points
Hurdles Alliance Overpass
8 Points
8 Points
On Overpass at the end of Match
n/a
12 Points

 

 

 

 

 

 

©2008 Panther Robotics